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Young Cuttle Fish

(image)

It is a time-honoured tradition to have bodies of water near dwarvish settlements be guarded by tentacled creatures. Outsiders have oft questioned the practicality and safety of such arrangements, but the dwarves of triththa have learned that cuttlefish are quite intelligent and when raised from birth, can be taught to follow orders.

The trick to finding a young cuttlefish is knowing the colour of their shell. Young ones still have a softer and weaker one, that has a pinkish hue.

Note speciali: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Gli attacchi a sciame di questa unità diventano meno pericolosi quando i suoi membri sono feriti.

Avanza da:
Avanza come: Piovra gigante
Costo:21
PF: 46
Movimento: 8
PE: 48
Level: 1
Allineamento: neutrale
IDEoS Young Cuttle Fish
Abilità:
(image)tentacolo
impatto
2 - 10
ravvicinato
sciame
(image)inchiostro
perfora
2 - 2
a distanza
poison
Resistenze:
lama20%
perfora0%
impatto30%
fuoco0%
freddo60%
esoterico20%
TerrenoCosto di movimentoDifesa
Acque basse250%
Acque profonde160%
Campo di funghi320%
Castello130%
Caverna320%
Colline530%
Congelato230%
Foresta530%
Impervio9920%
Invalicabile9920%
Montagne9920%
Palude260%
Pianura430%
Sabbia430%
Scogliera250%
Villaggio230%